Summary information

Study title

Finnish Values and Everyday Life 2015

Creator

Puohiniemi, Martti - 0000-0002-8001-9726

Study number / PID

FSD3749 (FSD)

urn:nbn:fi:fsd:T-FSD3749 (URN)

10.60686/t-fsd3749 (DOI)

Data access

Restricted

Series

Finnish Values and Everyday Life

The Finnish Values and Everyday Life data series is a decades-long time series examining changes in Finnish values. The first data in the series were collected for the dissertation of Martti Puohiniemi in 1990-1995. The series is based on Shalom H. Schwartz's value theory, and the Schwartz Value Survey (SVS) was used to measure values. In addition to measuring values, the surveys have charted varying topical themes, such as Finnish consumer behaviour, media use, hobbies, leisure time, work motivation, attitudes towards advertising, eating habits, environmental issues, progress of...

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Abstract

The survey charted Finnish everyday life, values, attitudes, and current phenomena. First, the respondents were asked about their taste in music and literature, as well as how important they thought listening to music and reading books were. The respondents' values were examined with the 57-item Schwarz Value Survey (SVS), with the addition of the 'privacy' item. Changes in society and concerns about the future were surveyed with several questions. The respondents were asked, for example, whether they thought there would be positive or negative developments in Finland's national security and economy in the next few years as well as how often they were concerned about issues such as homelessness, energy problems, and climate change. The respondents' media use and digital gaming and gambling were also charted. Questions included, for example, which newspapers and magazines the respondents read and how often, which TV shows they found most interesting, and how often they watched TV or listened to the radio. Additionally, the respondents were asked whether they currently used or were planning on purchasing or acquiring various electronic devices or services (e.g. a laptop, smart watch, NFC, cloud services, or contactless payment services), how well they thought they could use a computer and a smartphone or mobile phone, and how often, on which devices and for what purposes they used the internet or social media. The use of social media was further examined with questions on which social media services the respondents used, why they used them (e.g. to keep in touch with friends, to learn new things, to spend time in a fun way), and how often they followed social media events that were important to them. Digital gaming and gambling were also surveyed with questions on how often the respondents played certain types of digital games (e.g. mobile games, console games, computer games), how often they bought new games or paid to be able to play games, how much money they...
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Methodology

Data collection period

02/2015 - 05/2015

Country

Finland

Time dimension

Longitudinal: Trend/Repeated cross-section

Analysis unit

Individual

Universe

People aged 15-75 residing in mainland Finland

Sampling procedure

Probability: Simple random

Kind of data

Quantitative

Data collection mode

Self-administered questionnaire: Web-based (CAWI)
Self-administered questionnaire: Paper

Funding information

Funder

Kone Foundation

Access

Publisher

Finnish Social Science Data Archive

Publication year

2023

Terms of data access

The dataset is (B) available for research, teaching and study.

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