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Use of mobile applications for visits of cultural heritage monuments, 2020
Creator
Slavec, Ana (InnoRenew CoE)
Starman, Vesna (InnoRenew CoE)
Sajinčič, Nežka (InnoRenew CoE)
Study number / PID
UMAOS20 (ADP)
URN:SI:UNI-LJ-FDV:ADP:UMAOS20 (NUK)
https://doi.org/10.17898/ADP_UMAOS20_V1 (doi)
Data access
Information not available
Series
Not available
Abstract
In the outdoor environment, cultural heritage monuments are exposed to several natural and anthropogenic factors that cause their deterioration. Increasing urbanization and mass tourism exacerbate the situation; however, tourism is also an important tool for enhancing and preserving cultural heritage, especially through contemporary information-communication technologies that provide additional opportunities for visitor engagement (Ismagilova et al. 2015, Ursache 2015). Moreover, there is a trend towards gamification of experiences for visitors to cultural heritage sites (Cirulis et al. 2015, Xu et al. 2017), including location-based or geolocation games (Maia et al. 2017). To better understand the perceptions and values of different visitor groups regarding cultural heritage and to develop a strategy for engaging target groups in heritage conservation, four focus groups in two Slovenian cities were conducted. Participants were selected using a screening questionnaire that asked about their travel habits and use of mobile apps when visiting monuments. In both cities, there was one focus group with users of geolocation games and one with non-users. In all groups, topics of mobile photography of cultural heritage sites, use of visitor apps for specific locations, and geolocation apps were discussed. Study contains screening data and focus group transcripts: both types of data are available in ADP.In the outdoor environment, cultural heritage monuments are exposed to several natural and anthropogenic factors that cause their deterioration. Increasing urbanization and mass tourism exacerbate the situation; however, tourism is also an important tool for enhancing and preserving cultural heritage, especially through contemporary information-communication technologies that provide additional opportunities for visitor engagement (Ismagilova et al. 2015, Ursache 2015). Moreover, there is a trend towards gamification of experiences for visitors to cultural heritage sites...
Terminology used is generally based on DDI controlled vocabularies: Time Method, Analysis Unit, Sampling Procedure and Mode of Collection, available at CESSDA Vocabulary Service.
Methodology
Data collection period
20/11/2019 - 10/01/2020
Country
Slovenia
Time dimension
Cross-section
Analysis unit
Individual
Universe
People who do not have a smartphone or did not travel in 2019 and also the ones who work as a tourist guide or as a market researcher.
Sampling procedure
Non-probability: Availability
Kind of data
NumericNumeric
TextText
Data collection mode
Self-administered questionnaire: Web-based (CAWI)
Face-to-face focus group
Funding information
Grant number
J7-9404, No. 739574
Access
Publisher
Arhiv družboslovnih podatkov = Social Science Data Archives
Publication year
2024
Terms of data access
The data and materials are licenced under a Creative Commons Attribution 4.0 International Licence. Users may use the data only for the purposes stated in the registration form and in accordance with professional codes of ethics. Users expressly agree to maintain the confidentiality of the data and to conduct analyses without attempting to identify the individuals and institutions covered by the materials.