Summary information

Study title

Competition and Facilitation During Learning: Social Overshadowing - Revisiting Cue-Competition in Social Interactions, 2020-2021

Creator

Urcelay, G, University of Nottingham

Study number / PID

856889 (UKDA)

10.5255/UKDA-SN-856889 (DOI)

Data access

Open

Series

Not available

Abstract

In a large variety of contexts, it is essential to use the available information to extract patterns and behave accordingly. When it comes to social interactions for instance, the information gathered about interaction partners across multiple encounters (e.g., trustworthiness) is crucial in guiding one’s own behavior (e.g., approach the trustworthy and avoid the untrustworthy), a process akin to trial-by-trial learning. Building on associative learning and social cognition literatures, the present research adopts a domain-general approach to learning and explores whether the principles underlying associative learning also govern learning in social contexts. In particular, we examined whether overshadowing, a well-established cue-competition phenomenon, impacts learning of the cooperative behaviors of unfamiliar interaction partners. Across three experiments using an adaptation of the iterated Trust Game, we consistently observed a ‘social overshadowing’ effect, that is, a better learning about the cooperative tendencies of partners presented alone compared to those presented in a pair. This robust effect was not modulated by gender stereotypes or beliefs about the internal communication dynamics within a pair of partners. Drawing on these results, we argue that examining domain-general learning processes in social contexts is a useful approach to understanding human social cognition.In any domain of daily life and cognition, humans solve tasks and make decisions by using information that comes from multiple, different sources. It is quite obvious that we learn from previous experiences. We then use multiple sources of information to guide our behaviour in environments, make decisions about what is beneficial for us, and act in social situations (attributions, imitation). Most times however, not all information in the environment is useful. For example, if we eat fish and chips and later become ill, it is difficult to know which of the two made us ill, and people...
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Methodology

Data collection period

01/05/2020 - 31/12/2021

Country

United Kingdom

Time dimension

Not available

Analysis unit

Individual

Universe

Not available

Sampling procedure

Not available

Kind of data

Numeric
Text

Data collection mode

The data was collected whilst participants participated in the experiments via an online platform (Prolific). In each experiment, participants experienced different conditions and also allocated to different groups (mixed designs). The experiment was written and hosted in Gorilla for online data collection. Participants were recruited through Prolific.

Funding information

Grant number

ES/R011494/2

Access

Publisher

UK Data Service

Publication year

2023

Terms of data access

The Data Collection is available from an external repository. Access is available via Related Resources.

Related publications

Not available