The catalogue contains study descriptions in various languages. The system searches with your search terms from study descriptions available in the language you have selected. The catalogue does not have ‘All languages’ option as due to linguistic differences this would give incomplete results. See the User Guide for more detailed information.
Individual datasets that do not belong to any series.
Abstract
The dataset consists of 379 texts written on memories and experiences related to games and game music. The data were collected as part of the Game Music Everyday Memories (GAMEM) project funded by Kone Foundation. The writing guidelines instructed the writers to discuss important and meaningful memories related to game music. The participants were asked to write about, among other topics, the reasons why a specific game music memory was meaningful to them, what kinds of emotions and thoughts were connected to the memory, how the game was part of the memory, and what kind of relationship they have with the game. Main themes in the texts included different games and their contents and the experiences and emotions brought about by game music. Background information included the writer's gender, age, gaming activity and the time they spent playing games and listening to music on an average day. The data were organised into an easy to use HTML version at FSD. The dataset is only available in English.
Terminology used is generally based on DDI controlled vocabularies: Time Method, Analysis Unit, Sampling Procedure and Mode of Collection, available at CESSDA Vocabulary Service.
Methodology
Data collection period
08/10/2021 - 07/11/2021
Country
Great Britain
Time dimension
Cross-section
Analysis unit
Individual
Universe
People aged over 18 with memories related to game music