Summary information

Study title

Effects of Labels and Advertisements on Sugary Drinks Representations, 2020-2022

Creator

Papies, E, University of Glasgow
Claassen, M, University of Glasgow

Study number / PID

856178 (UKDA)

10.5255/UKDA-SN-856178 (DOI)

Data access

Open

Series

Not available

Abstract

Many people consume too much sugar from sugar-sweetened beverages (SSBs) and would benefit from drinking water instead. Previous research has shown that taste and reward expectations play a key role in food and drink choices, and that thinking about drinks in terms of consuming and enjoying them (i.e., simulations) predicts desire and intake. Here, we examined whether labels using consumption and reward words increased the appeal of water. In three pre-registered experiments with regular consumers of SSBs (N = 1355), we presented numerous different labels of fictitious water brands with words related to the rewarding consumption experience of water (e.g., “refreshing”, “cool”), with conventional descriptions of water that emphasised its origin and purity, or with brand names only. We assessed anticipated reward of water, desire for water (Exp. 1, 2, 3), simulations of drinking water, and water attractiveness (Exp. 2 and 3). Contrary to our expectations, waters with consumption and reward-focused labels were not rated more favourably than waters with conventional labels, but both were rated higher than brand-only labels. Our findings suggest that the appeal of water cannot easily be increased by emphasising the rewarding consumption experience through language only, possibly because consumers may have a relatively fixed representation of what water tastes and feels like. Future research could test interventions that include stronger sensory information such as images to increase the appeal of water among SSB consumers. This is what was done in Experiments 4-6 of this data collection. Here, we examined whether simulation-enhancing advertisements framing water in terms of consumption and reward changes cognitive representations and increases motivation for a fictitious bottled water. Methods In three pre-registered online experiments, UK participants viewed three advertisements that highlighted either the rewarding consumption experience of water (e.g., “refresh...
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Methodology

Data collection period

20/02/2020 - 10/03/2022

Country

United Kingdom

Time dimension

Not available

Analysis unit

Individual

Universe

Not available

Sampling procedure

Not available

Kind of data

Numeric
Text

Data collection mode

Online surveys and experiments with participants recruited through Prolific.

Funding information

Grant number

ES/R005419/1

Access

Publisher

UK Data Service

Publication year

2022

Terms of data access

The Data Collection is available from an external repository. Access is available via Related Resources.

Related publications

Not available