Study title
Comparison of two models for serious games analysis
Creator
Study number / PID
doi:10.17026/dans-zeg-uxph (DOI)
easy-dataset:61122 (DANS-KNAW)
Data access
Information not available
Series
Abstract
In this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.
The article will be available shortly. The authors version of the article has been uploaded in this dataset (carvalho2015a.pdf). README.txt has been converted out of README.md by a DANS datamanager for sustainability purposes.
Topics
Keywords
Methodology
Data collection period
Not availableCountry
Time dimension
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Publisher
DANS Data Station Social Sciences and Humanities
Publication year
2015