Summary information

Study title

Comparison of two models for serious games analysis

Creator

M. B. Carvalho (Eindhoven University of Technology)

Study number / PID

doi:10.17026/dans-zeg-uxph (DOI)

easy-dataset:61122 (DANS-KNAW)

Data access

Information not available

Series

Not available

Abstract

In this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.


The article will be available shortly. The authors version of the article has been uploaded in this dataset (carvalho2015a.pdf). README.txt has been converted out of README.md by a DANS datamanager for sustainability purposes.

Topics

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Methodology

Data collection period

Not available

Country

Time dimension

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Analysis unit

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Universe

Not available

Sampling procedure

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Kind of data

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Data collection mode

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Access

Publisher

DANS Data Station Social Sciences and Humanities

Publication year

2015

Terms of data access

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Related publications

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