Summary information

Study title

Between the Game System and the Virtual World, 2008

Creator

Jørgensen, Kristine (Universitetet i Bergen)

Study number / PID

https://doi.org/10.18712/NSD-NSD2019-V2 (DOI)

Data access

Information not available

Series

Not available

Abstract

The project utilizes qualitative methods, i.e. game analyses and interviews with and empirical observations of computer game players. Working from the hypothesis that there are three main game features that support the transdiegetic frame of reference, the project studies the graphical user interface, the use of audio, and the player's personification in the game world. The project studies how these are positioned in the game and how they work to provide information to the player about the game system.

Keywords

Not available

Methodology

Data collection period

01/11/2008 - 01/12/2008

Country

Time dimension

Not available

Analysis unit

Individual

Universe

Experienced computer players in and around Bergen.

Sampling procedure

Not available

Kind of data

Text

Data collection mode

Not available

Funding information

Funder

The Research Council of Norway

Access

Publisher

Sikt - Norwegian Agency for Shared Services in Education and Research

Publication year

2022-12-22T00:00:00

Terms of data access

Not available

Related publications

Not available