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The Role of Consumption and Reward Simulations in the Motivation for Sugar-Sweetened Beverages, 2018-2022
Creator
Papies, E, University of Glasgow
Rusz, D, Frontira Strategic Design
Study number / PID
856036 (UKDA)
10.5255/UKDA-SN-856036 (DOI)
Data access
Open
Series
Not available
Abstract
How do people cognitively represent appetitive stimuli? Do interactions with appetitive stimuli shape how we think about them, and do such representations affect motivation to consume? Although much is known about how people respond to appetitive stimuli, little is known about how they are represented. We examine this in the domain of sugar-sweetened drinks, which constitute a significant self-control problem for many people. Given people’s rich and diverse learning histories of consuming them, we propose that representations of these stimuli will show high variability, and that they will reflect idiosyncratic simulations, or re-enactments, of previous consumption experiences. Representing drinks in terms of consuming and enjoying them may predict the motivation to consume. In three experiments (total N = 457), participants described non-alcoholic drinks in a “feature listing task”, a free production task to assess cognitive representations of concepts through natural language. We also measured consumption frequency, desire to drink, and intake (Exp. 3), and we measured (Exp. 1 and 2) or manipulated (Exp. 3) thirst. Illustrating the variability of participants’ representations of drinks, participants reported a large number of different features (210-331 unique features per drink). Drinks were described heavily with words related to consumption and reward experiences, especially sugary drinks, and especially when consumed frequently. Consumption and reward features predicted desire and intake, more strongly than thirst. These findings suggest that simulations of previous rewarding interactions play a key role in representations of appetitive stimuli, and that understanding these representations may be useful across domains of appetitive behaviour.What is the motivation for consuming sugary drinks? Why do some people choose Coke, and others water, to accompany their dinner or to quench their thirst? We know very little about the psychological processes...
Terminology used is generally based on DDI controlled vocabularies: Time Method, Analysis Unit, Sampling Procedure and Mode of Collection, available at CESSDA Vocabulary Service.
Methodology
Data collection period
31/08/2018 - 01/04/2019
Country
United Kingdom
Time dimension
Not available
Analysis unit
Individual
Universe
Not available
Sampling procedure
Not available
Kind of data
Numeric
Data collection mode
Participants were recruited through the subject pool of the University of Glasgow in exchange of a monetary reward. Participants were included if they:• had no current eating disorder or a history of eating disorders, • did not have diabetes, • did not have allergies/medical reasons not to consume any of the drink products, • were not currently on a weight-loss or other restrictive diet• consumed sugary drinks at least once a week• had not drunk or eaten anything two hours before the experiment.
Funding information
Grant number
ES/R005419/1
Access
Publisher
UK Data Service
Publication year
2022
Terms of data access
The Data Collection is available from an external repository. Access is available via Related Resources.