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From route repetition to planning novel routes: The impact of landmarks and cognitive ageing on route integration, experimental data 2017-2018
Creator
Wiener, J, Bournemouth University
Grzeschik, R, Bournemouth University
Hilton, C, Bournemouth University
Study number / PID
854060 (UKDA)
10.5255/UKDA-SN-854060 (DOI)
Data access
Open
Series
Not available
Abstract
We created two virtual environments, each comprised of one intersection but with different landmark settings: in the Identical Landmark environment, the intersection contained visually monotonic features whereas in the Different Landmarks environment, the intersection contained visually distinctive features. For each environment, a young and an older participant group was presented with two short routes that traverse through that intersection. To test route integration abilities, participants were asked to either repeat the routes, to navigate the routes from the destination to the starting place or to navigate between all other combinations of starting place and destination of the original.
Route integration is an important process for the generation of cognitive maps, thus successful navigation, which is known to be affected by ageing. Here we present a novel task to study the effects of cognitive ageing on the integration of route knowledge into cognitive map-like spatial knowledge. Results demonstrate better performance in the Different Landmark environment in both the young and older participant group. Interestingly, a subgroup of the older participants who demonstrated lower MoCA scores could not finish the experiment or did not reach the required performance criterion which suggests that the introduced task is sensitive to the earliest signs of cognitive impairment.Knowing where we are and how to get to places are fundamental features of successful everyday living. Although most of us rely automatically and unquestioningly on our wayfinding abilities, they are markedly impaired in people with Alzheimer's disease (AD), the most prevalent form of dementia. This project will identify the features of buildings that make them relatively harder or easier for people with AD to navigate. The knowledge gained will allow us to create dementia-friendly architectural guidelines for use in the design of residences for people with AD.
Many people with AD eventually...
Terminology used is generally based on DDI controlled vocabularies: Time Method, Analysis Unit, Sampling Procedure and Mode of Collection, available at CESSDA Vocabulary Service.
Methodology
Data collection period
01/12/2015 - 30/05/2018
Country
United Kingdom
Time dimension
Not available
Analysis unit
Individual
Universe
Not available
Sampling procedure
Not available
Kind of data
Numeric
Data collection mode
A more detailed description of the methodology is enclosed in the Experiment_Protocol file.To address the question of how the layout of an intersection affects route integration, we designed two virtual environments. In the Identical Landmark environment, the intersection contained visually monotonic features such that it looked the same independent of the path from which it was approached (see Figure 2D). In the Different Landmarks environment, the intersection contained visually distinctive features such that it looked different when approaching it from the different paths or directions (see Figure 2C). Participants:A total of 119 participants (52 younger adults [30 females; mean age 22.12 +- 3.75 years; range, 18-33] and 67 older adults [39 females; mean age 70.87 +- 4.57 years; range, 65-85]). Apparatus:The experiment was programmed using Unity (Unity Technologies, San Francisco, USA) and presented on a portable Tablet PC (Huawei Mediapad M2) with a 10” display.Procedure:The experiment comprised a maximum of eight experimental sessions or until participants reached over 90% performance in a single session. Each experimental session consisted of two training phases and two test phases.Training Phase 1 comprised passive transportation along two training routes. The training routes always contained a left or right turn at the intersection and each of the four places surrounding the common intersection was either a start place or a destination for one of the routes. Test Phase 1 comprised a random selection of six of the 12 test trials (2 repetition trials [identical to the training routes], 2 retracing trials [training routes in opposite direction] and 8 novel routes [routes that use the 4 rooms as either start or destination in all the remaining possible combinations], see Table 1 for detailsTraining Phase 2 was identical to training phase 1.Test Phase 2 was identical to test phase 1, but used the remaining 6 test trials not used in test phase 1.
Funding information
Grant number
ES/M009254/1
Access
Publisher
UK Data Service
Publication year
2020
Terms of data access
The Data Collection is available to any user without the requirement for registration for download/access.