Summary information

Study title

Health and Digital Gaming: Follow-up Gamer Interviews 2022

Creator

Karhulahti, Veli-Matti (University of Jyväskylä) - 0000-0003-3709-5341
Siutila, Miia (University of Jyväskylä. University of Turku) - 0000-0003-0287-808X
Kauraoja, Valtteri (University of Jyväskylä) - 0000-0002-3573-5555
Malinen, Ville (University of Jyväskylä) - 0000-0002-1854-735X

Study number / PID

FSD3798 (FSD)

urn:nbn:fi:fsd:T-FSD3798 (URN)

10.60686/t-fsd3798 (DOI)

Data access

Restricted

Series

Individual datasets

Individual datasets that do not belong to any series.

Abstract

The dataset consists of interview transcripts with people who spend a lot of time playing video games. The interviewees include people who play video games competitively for at least 30 hours a week and people who have sought help for compulsive gaming. The interviews are follow-up interviews, and the same individuals were interviewed for the first time a year earlier. For the dataset containing the first round of interviews, see dataset FSD3678 archived at FSD. In the first part of the follow-up interviews, the interviewees were asked whether there had been any changes in their digital gaming habits compared to a year ago. The interviewees were also asked about any changes in their career, family and friends. Next, they were asked to give a day-by-day description of what a normal week of digital gaming was like for them and to describe in as much detail as possible one digital gaming experience from the previous month. Additionally, the interviews included questions about the interviewees' other hobbies and their satisfaction with their current job. In relation to gaming, the interviewees were asked whether they felt that they spent too much time playing digital games. Background information included, among others, the interviewee's gender, information on which interviewee group the interviewee was part of, and the date of the interview. The interview identifier makes it possible to compare data between each interviewee's first interview and follow-up interview. The data were organised into an easy to use HTML version at FSD.

Methodology

Data collection period

10/2022 - 12/2022

Country

Finland

Time dimension

Longitudinal: Cohort/Event-based

Analysis unit

Individual

Universe

People who had sought help for compulsive gaming and people who play eSports games for at least 30 hours a week, who had been interviewed for the first time the previous year

Sampling procedure

Non-probability: Purposive

Kind of data

Qualitative

Data collection mode

Web-based interview

Access

Publisher

Finnish Social Science Data Archive

Publication year

2023

Terms of data access

The dataset is (D) available only by permission from the data depositor/creator.

Related publications

  • Karhulahti, Veli-Matti; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine. Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal, Volume 3 (2023), article no. e83.