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          <titl xml:lang="en">Comparison of two models for serious games analysis</titl>
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        <AuthEnty affiliation="Eindhoven University of Technology" xml:lang="en">M. B. Carvalho
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      <abstract xml:lang="en">&lt;p&gt;In this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.&lt;/p&gt;</abstract><abstract xml:lang="en">&lt;p&gt;The article will be available shortly. The authors version of the article has been uploaded in this dataset (carvalho2015a.pdf). README.txt has been converted out of README.md by a DANS datamanager for sustainability purposes.&lt;/p&gt;</abstract>
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