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  <dc:identifier>doi:10.17026/DANS-X3E-4452</dc:identifier><dc:identifier>easy-dataset:161159</dc:identifier>
  <dc:identifier>https://doi.org/10.17026/DANS-X3E-4452</dc:identifier>
  <dc:title xml:lang="en">Internet Gaming Research Group 3: Internet Gaming Disorder (IGD) Psychopathology &amp; Culture</dc:title>
  <dc:creator xml:lang="en">V. Stavropoulos</dc:creator>
  <dc:description xml:lang="en">&lt;p&gt;The present data set involves online survey/scale data of anonymous/de-identified adult players of massively multiplayer online-role playing with residency in Australia, the USA, the UK, Canada, and New Zealand [N = 1032 Mage = 24, SDage = 7, males = 503 (48.7%), females = 529 (51.3%)]. The estimated maximum sampling error (at the 95% confidence interval) for 1032 participants is 3.11%. Participants provided informed consent for the use of the data for future research purposes by researchers other than the collection research team. Measures included in the present base involve: a)The Individualism and Collectivism Scale/Culture Orientation Scale (ICS; Triandis and Gelfand, 1998); b) The Depression Anxiety Stress Scale (DASS-21;Lovibond &amp; Lovibond, 1995); c) The ADHD Self-Report Scale (ASRS; Kessler, 2005); d) The Internet Gaming Disorder Scale-Short Form (IGD9-SF; Pontes &amp; Griffiths, 2015) and; e) socio-demographic and Internet Use/ Internet Gaming information.&lt;/p&gt;</dc:description>
  <dc:subject xml:lang="en">Social Sciences</dc:subject><dc:subject xml:lang="en">Internet Gaming Disorder, Culture &amp; Psychopathology</dc:subject>
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  <dc:date xml:lang="en">2020-03-26</dc:date>
  <dc:type xml:lang="en">Dataset</dc:type>
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